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hoi4 strategic bombers worth it

April 9, 2023 eyes smell like garlic

r/hoi4. Would make it easier to build them. military factories. I once trapped virtually the entire British navy in the Mediterranean as Axis France. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Scout Planes perform aerial scouting and intel gathering. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. For modules, try to get more defense, without compromising range too much. Logistics strike. The enemy side's average division air attack is . If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Heavy fighters' larger range also means that they can be used to defend a larger area. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Retweet. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Their lower agility however means that they will struggle against regular fighters. I use them somewhat early one, so that I can then transition to 30 width divisions. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Since intel is are not that good, don't bother building them. The auto-repair mechanism also means that bigger wings are better. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Yeah. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). Press question mark to learn the rest of the keyboard shortcuts. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Air warfare is managed in the corresponding strategic air map mode. Btw the current war score from strat bombing is completely broken and overpowered. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Deals damage to enemy divisions on the ground. If you spot a mistake then you are welcome to fix it. Create an account to follow your favorite communities and start taking part in conversations. The capacity of an air base is shared between allies. Does it affect just CAS or any aircraft with a CAS mission available, i.e. It may be advisable to put air wings on standby during such conditions. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Press J to jump to the feed. It's a bit of a niche area. All air stuff is worthless except heavy fighters. Besides them being required for nukes, they're okay in masses, especially in the late game. To design a template, you will first need. @jellestuifzand Good idea, I'll do that later! They are good both for protecting bombers at range and intercepting enemy bombers. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Press question mark to learn the rest of the keyboard shortcuts. Bomb their country to dust. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. All trademarks are property of their respective owners in the US and other countries. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. They said they have fixed this for the 1.4 update but it should still play a large role. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Read the rules though as they are often banned. Through Corpo di Truppe Volontarie focus. An air wing may be created only if there are sufficient planes and service manpower available. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. An air wing can support any land combat in provinces within its range. This page was last edited on 21 February 2023, at 12:35. Information, Frequently Asked Air wings can be assigned to various missions. Though expensive, they can be well-worth the cost. Lets talk about strat bombers and whether they are good now. Join. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Wings with this mission target enemy ships, both inside and outside of naval battles. Interactive corporate website. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. It can be useful if your competing with the AI for war score as bombing gives a lot of it. If so what priority should they be given compared to other aircraft? Oh, and you have to wait. Do you think they are as important as CAS aircraft? Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. Fighters are fast and nimble and can do many jobs. So a compromise between those effects is 20-30 CW. Wings with this mission will participate in land combat throughout the strategic region. I didn't know they targeted Airbases first. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. With 48 CAS present, the bonus would be +22.2%. Tank designs before 1940 are not included; their design should be similar to the designs listed below. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so.

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