guilty gear strive sol matchups
If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. by 25% before applying R.I.S.C. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. The time before an attack is active including the first active frame. Bridget. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Strategy. Worst Match. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. She does have, Ram on offense is usually business as usual. Remind them that blocking isn't everything. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. This can be caused by crouching, certain moves, and being short. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Hits twice. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Second hit can Clean Hit at close range. Only 100 matches per match-up. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. If you let Baiken grab you, she can start to run pressure like. Best Video Games of All Time - Page 70 - Metacritic . An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Guilty Gear -Strive-Anji. His damage is good but not great. This page was last edited on 27 February 2023, at 20:20. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. 12k matches is a lot, and 100 matches PER MU is not bad. Launches opponent on hit if combo'd into. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Thus, it is a very committal attack that should only be used in situations where you know it will hit. https://github.com/PapstJL4U/fgMetagame. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Sol lunges forward half-screen with a flaming straight punch. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. The safest option is attempting to jump out, but it can be predicted and punished. A special type of blocking done by inputting a block immediately before blocking an attack. Games What are the worst matchups in Strive at the moment? Thanks Daisuke. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. This is a very small sample size, so should be taken with a big spoon of salt. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Roman Cancels can be used to combo after it connects for even more damage. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. This section has strict standards that must be followed. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. It loses to throws, so try to only use it if the opponent isn't at point blank range. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Important tool for landing Clean Hit Volcanic Viper in the corner. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Useful for mashing without releasing the input for crouch blocking. How much R.I.S.C. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Leo's Guilty Gear Strive tier match ups. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. The meaning of the symbols of / and /bet seen in a dream. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . As Ram, you might have to rely on faster normals to avoid his spin, but. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Has much better range than the animation implies, enough to hit from round start. Almost always abbreviated to TK. Only 100 matches per match-up. That means that a person that is willing to fight a certain match up does that knowingly. She's plus for days, but you can find an opening if you're patient. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. He wears a white coat with purple lining decorated with silver studs and . He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. In the case of 2H, this is faster than letting the move recover by itself. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Browse our network 9 . The difference between the attacker's recovery and the period that the opponent is in blockstun. Tools like these provide him with a strong neutral presence. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Slower than 5P and 5K, but hits lower to the ground. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Es la conclusin de la historia de Sol Badguy (A.K.A. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. 2S is also still useful. Basic air jab that's fairly safe on whiff. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Sol Badguy; Giovanna; . Properties for opponent on block follow Level 4 rules. Despite what the animation implies, it can hit certain crouching opponents. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Ram feasts on Zato once she gets in but this also goes both ways. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Character Strategy pages generally have at least some basic counter-strategy. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . A flying knee which can be followed-up with a spin kick. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Builds 1000 Tension once all damage is dealt. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Only occurs if the first hit successfully connected. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. All it takes is one bad neutral exchange and that can decide the entire match. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. He is described as a noble vampire samurai who wields a bloodsucking blade. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. This can be combined with dash momentum to cover large distances extremely quickly. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. He's too fast, period. Goldlewis player: PROMOTE May and Millia! Guilty Gear Xrd Tier List [October] 2022 ; S Tier. The hard knockdown can grant good okizeme. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Sol steps forward and swings his sword. You don't like characters with highly interactive pressure. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Worst Match. Resources. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Links into c.S on Counter Hit for a decently powerful conversion. 12k matches is a lot, and 100 matches PER MU is not bad. Due to it being a projectile, you can't do anything about it. * Proration: Forced 75%. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. 24. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Baiken is very nimble and annoying to deal with in the neutral. Luckily for you, Ram has an annoying combo and great ways to get in. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. This move and the 236K it canceled from are considered one multi-hit attack. Can be varied in usage. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. This opening is designed such that the attacker can easily counter the defender's attack with his own. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). It's 31 frames meaning it's very much reactable. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Links into 5K on hit, still combos if the first hit whiffs. Win rate. The character whose not only not bad but good, it's Sol Badguy! You should only ever really use air dash in the MU on reaction when you see a whiff. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Try to get Axl to whiff. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Situational whiff punish at best, funny "why not" move at worst. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Above her head floats a cracked yellow halo. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Has four active windows, but only hits once. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. The two I found were Chipp against Pot and Pot against Doctor Who. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Loss, similar to regular strikes. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Sol does an uppercut followed by a fiery straight punch. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Can gatling from 5K, 2K, or c.S for a mix-up. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Create an account to follow your favorite communities and start taking part in conversations. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Usually improves frame data against blocked moves or gives more meter than a normal block or both. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Potemkin - 5.8. Vote for tiers. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . I love him so much. He is playing guilty gear and the other characters are playing strive. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. As said earlier, you don't really wanna RPS with Goldlewis. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Toggle menu. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. 26. Here's how you can play Anji Mito in Guilty Gear Strive. Don't take this seriously. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Toggle search. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Published on 3 Mar 2023. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Popularity. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Sol floats through the air before doing a diving punch. Sol has tricky special moves which help him get in, and a suite of normals which . A lunging gut punch. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. ), but it's probably time to finally make an exception here. Sol rushes forward low to the ground and delivers an uppercut. Competent neutral and approach tools that get even stronger with meter. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. You out neutral him but he heavily out damages you. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. This is a very momentum based matchup, first to break the wall usually wins. Matchups. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. On air hit, it floats the opponent for a reliable juggle. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Baiken presents threatening abilities to counteract her own playstyle. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano
God's Chosen Vessel For His Purpose And Direction,
President Mckinley Mic Wiring,
Articles G